
👾 Welcome to Your First Quest
In this mission, you’ll learn how game designers think. Not just to play better, but to create worlds, rules, and challenges that others want to explore. You’ll discover that games are made of choices, systems, feedback loops, and storytelling. These are tools you already use in everyday life.
📚 Before You Begin: What You Already Know
Whether you realize it or not, you’ve already used a Game-Maker Mindset many times in your life.
When you’ve changed the rules of a board game to make it more fun,
When you’ve imagined “what if” in Minecraft,
When you’ve tried to beat a level by thinking of a new trick,
You were already thinking like a designer.
Game-makers don’t just play games, they think about how the games work. They ask:
- What makes this fun?
- Why do players keep coming back?
- What happens if I change this rule?
This mindset helps you understand systems, solve problems, and improve ideas. It works not just in games, but also in stories, school projects, and real-life situations.
Game designers are really systems thinkers. They’re good at spotting patterns, loops, and chain reactions. They know how small changes can lead to big effects. These are the same skills used by inventors, engineers, and leaders.
In this mission, you’ll shift your brain from player mode to creator mode.
🧠 Core Concepts You’ll Explore
- Rules, choices, goals, and feedback
- Game loops that keep players coming back
- How to design a game from scratch (on paper)
🎯 Your Mission Objective
Your task is to invent a simple paper prototype game. You won’t need a computer to do it.
You’ll:
✅ Invent a game world
✅ Choose a clear goal (win condition)
✅ Design at least 3 rules
✅ Let someone else try to play it and give feedback
🧰 Tools and Training
📖 How Game Designers Think – Game Maker’s Toolkit
Watch on YouTube
This video shows how even simple games are designed using rules, motivation, and flow.
📺 What Makes Games Fun? – Extra Credits
Watch on YouTube
This animated lesson explains goals, feedback, and loops in a way that helps players understand why games feel good to play.
📄 Download: Game Loop Map (PDF)
A printable worksheet to help you plan how your game will flow from start to finish. You can also just see it on the screen for an idea to make your own!
🔁 Read: Feedback Loops in Real Life
A short article that connects game mechanics with everyday decision-making.
⚡ Speed Run: The 5-Minute Challenge
Short on time? Try this:
- Think of a game you love.
- Write down:
- The goal
- Three rules
- One reason it’s fun
- Create a new idea by changing just one thing.
🔓 Level Up (Optional Challenges)
- Try Scratch or Tynker to build a basic version of your game idea.
- Make a choose-your-own-adventure story with paper or cards.
- Test your game with a friend, then tweak it to make it better.
🔄 Next Connection: Game Loops and Habit Loops
What Games Can Teach You About Building Real-Life Routines
🎮 Game Loops: What Keeps You Playing?
In every game, there’s a loop that keeps the player coming back.
Here’s how a typical game loop works:
- You face a challenge.
- You make a choice.
- The game gives feedback.
- You learn something and try again.
Think of:
- Fighting a boss in Zelda
- Scoring goals in FIFA
- Leveling up in Roblox or Minecraft
It’s not just the action that keeps you playing. It’s the feeling of progress, mastery, and small wins that build up over time.
🧠 Habit Loops: How Your Brain Builds Routines
In real life, your brain runs on habit loops that work in a similar way.
According to scientists like Charles Duhigg and behavior researchers, here’s the formula:
- Cue: Something that triggers the habit (like waking up, a phone ping, or a feeling).
- Routine: The action you take.
- Reward: What you get from doing it (relief, fun, sugar rush, likes, etc.).
Over time, your brain starts to crave the reward and runs the loop almost automatically.
🎯 The Big Insight: Games Train Habit Muscles
Good games are built around tight loops that train your brain to come back. This is exactly what habits do.
Game Loop Example:
- Cue: Low health
- Routine: Find a health pack
- Reward: You survive and keep playing
- Outcome: You learn to prepare better next time
Real-Life Habit Example:
- Cue: You feel tired after school
- Routine: Grab a snack and scroll on your phone
- Reward: You feel relaxed
- Outcome: You repeat this until it becomes automatic
Now imagine swapping in a different routine:
- Cue: You feel tired
- Routine: Play a quick rhythm game or go for a walk
- Reward: You still relax, but now you feel energized too
💡 Try This: Build a Positive Habit Loop Using Game Logic
- Pick something you want to do more (like reading, drawing, or moving your body).
- Choose a cue you already experience every day (like brushing your teeth or finishing lunch).
- Make the routine fun, short, and repeatable.
- Give yourself a clear reward (points, stickers, free time, or something that feels good).
- Track it like a game. You can even level up!
🕹 Bonus: Make a “Habit Game” Out of Your Day
Turn your tasks into a simple game:
- 1 point for making your bed
- 2 points for drinking water
- 5 points for trying something new
- 10 points for finishing a mini goal
Set a score to “level up” each week. This helps your brain see progress and builds momentum.
🚀 Next Mission: Player Brain – Mastering Choices and Consequences
In the next mission, you’ll learn how player decisions shape the game. You’ll explore risk, balance, and what makes choices matter.
🧠 Quick Note: Two Types of Game Loops
You’ll hear the phrase “game loop” used in two ways:
- The Game Dev Loop: The behind-the-scenes code that runs over and over to make the game work. (This is for programmers.)
- The Player Loop: The cycle of challenge, action, and reward that makes the game fun to play. (This is what we’re focusing on here.)